Wednesday, January 27, 2016

Cocos2d-x Cookbook - Helpful

Cocos2d-x Cookbook - Pretty great resource if you don't know much about Cocos2d-x. But if you already have knowledge in Cocos2d-x, like how to load sprites, physics, audio, and 3D models then only a part of this book may be useful. There is not much in the way of 3D, other than how to load a 3D model, which seems to have a spelling error in the first section it is described (using "3D modal" instead of "3D model"). Grammatically it needs a bit of work, but I understood everything that was being said.

You can definitely use this as a reference or a getting started set of snippets, but all recipes would need to be modified to be implemented in a use-able game/app. That being said, you'll find the networking part very helpful. There does not seem to be enough clarity on the web on how to frame web service calls and process the data. This book helps with that. This is a critical part of securing external logins and other security items. It is a great book and I recommend it, but I cannot say its the most explanatory book on the subject, though it does cover all the relevant topics.

Don't get me wrong, this book will help you go in the right direction and implement certain important standards, but you'll need to do your own leg work to figure out how to put all the pieces together.

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